Create-a-Class
Modern Warfare 4 Loadouts
A Modern Warfare 4 loadout is one card: operator, guns, equipment, and killstreaks together. Perks are a pick-3. That is fewer slots than some Black Ops years, so every perk has to work. The classes below are beta-tested starting points, not religion. Copy them into the loadout planner if you want a version you can screenshot.
Rank the guns first on the tier list, then come back here. Kill Block classes should stay flexible; see Kill Block.
M4 — default winner
Build the M4 for ADS speed and recoil control, not for a 6x fantasy. Bright ADS laser, a muzzle that cuts kick, and a stock that does not turn the rifle into a barge. Perk 1 Ninja or Overkill if you insist on a sniper pair; Perk 2 Fast Hands; Perk 3 Blood Rush. Tactical: flash or stun. Lethal: Semtex. Field: Trophy on Hardpoint, dead silence equivalent if the perk board gives you a stealth field upgrade.
This is the class you take onto core maps you have not learned. It loses to ISO in a phone booth and to Vulcan on Sentry’s snowfield. It wins everything in between.
ISO Nightshade — you live in 15 meters
FSS Crackdown-style heavy suppressor, long barrel to steal mid-range, bright ADS laser, no stock, tactical rear grip. The point is sprint-to-fire. Perks: Ninja, Fast Hands, Blood Rush. Concussion over flash if you slide into rooms. This class is illegal on Lithium if you never ADS; it is the correct class on Silkworm and Transit 213.
Kastov 762 and KG-7 Vulcan
Kastov wants a mono-style muzzle, a vertical underbarrel, a heavy stock, a clean optic, and the ADS laser. Pick one Apex, not both as if they were one part: Kastov 545 is the caliber conversion; Kastov Arc is the RF/EMP pulse. Recoil is the tax. Do not take this into a map you cannot hold an angle on.
Vulcan, from community builds and Scope’s sniping session: Haebang Naseon V.5 26″ barrel, light bolt when unlocked, a 7x or marksman optic, heavy or tactical stock, Haebang YNC-45 comb, Drillcharge Apex at level 72. Secondary: Kastov or M4 with Overkill. Trophy System. This is a lane class, not a Kill Block class.
Shared perk philosophy
- Pick-3 means no junk perks “just in case”
- Fast Hands is the most consistent Perk 2 in the beta
- Blood Rush rewards gunfight chaining in respawn
- Ninja if footsteps are loud on your headset; Overkill if you are the sniper
Related intel
Section hub
Field questions
Frequently asked questions
Do Apex Attachments replace a Gunsmith slot?+
No. They are extra. Build five normal attachments, then add Apex when it unlocks.
What perks should I run if I only learn one combo?+
Ninja, Fast Hands, Blood Rush for respawn. Swap Ninja for Overkill on sniper classes.
Can Gunny replace these loadouts?+
Gunny is a start. These classes are the manual version once you have the attachments.