Raid plan

How to Extract in DMZ

Modern Warfare 4 operator inside an armored vehicle, used for the DMZ extract guide

Most lost kits in DMZ are not lost to a Juggernaut. They are lost because the squad looted a fourth POI with a full backpack. This is a run plan for leaving Hajin alive. Rules and knockback sit on extract. Geography sits on Hajin. The video in the middle is Infinity Ward’s own multiplayer-philosophy briefing from From the Ward — movement and gunfeel still decide whether you make the pad.

Before you deploy

Do not send your best operator. Build a cheap kit in the FOB: one primary you already understand from loadouts, plates, a gas mask if Fallout is the plan, a trophy. Buy attachments with cash; do not assume your 6v6 Gunsmith is already paid for. Pick one activity: one Story step, or one Dynamic Op, or one POI in Free Roam. Not all three.

In the raid

Infil close to the POI. Loot on the way in, not on the way out. When the mission step completes, call extract immediately. Hold the pad with a trophy, split doors, do not clump on the ramp. If the bird is contested, rotate to a skyhook instead of taking a 3v3 you did not come to fight. Weather will get worse; that is your timer.

Philosophy of Multiplayer — From the Ward Ep. 2 | MW4 (official)

After you land

Sell what you do not need, stash what you will use, print the next kit. If you went MIA, do not immediately redeploy the same operator. Read DMZ for trait-tree risk. Then either stop for the night or run a cheaper kit. Greed is the mechanic.

Related intel

Section hub

Field questions

Frequently asked questions

When should I call extract?+

As soon as the one thing you came to do is done. Minute 20–25 is a healthy first-raid target.

Should I fight other players on the pad?+

Only if you came as a bounty hunter. Otherwise leave or rotate to a skyhook.

Do I need a gas mask every raid?+

Only if the plan enters Fallout. Other POIs play without it.

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